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[GCKR] Patch Notes 11.08.2012/ Balancements



[New Events]

  • Queen of Serdin's PVP Event
  • Couple Event

[Ongoing Events]

  • Cheonrang Gacha Event (Sirius)


[Ended Events]

  • Halloween headband event (October 25 ~ November 1, )
  •  Kounat' Engine event (October 25 - November 8, )
  • Raids event (October 25 to 1 November, )
  • Kounat' Engine package sales (October 25 - November 8, )
  • Limited Arquemis Package Sales (October 25 - November 8, )

Updates

  • PVP Balancements
  • Character Skill Tree and Skills Enhancements



Balancement Notes:

All:

  1. Quests for Damage for all levels are now implemented
  2. Normal Combo Z,Z,Z,Z,Z,Z for all characters can now be performed even if you are not hitting anybody.
[Elesis]
  • Berserk's Invinciblity buff is now with increased duration
  • Roll can now be used even while in Dash Attack and Jump dash attack
  • Magic Defense now cannot be used while in the Hyper armor and Super Armor state
  • Hyper Armor lvl 1 only (reduced cooldown time, Increased Duration, Decrease HP reduction when used)
Knight:
  • Modified Aerial Attacks and Aerial Combos
  • "Double Attack" combo of Dash Attack has now added combos
  • 4th Special Skill <Braver> has now Invincibility added when used.
Spearman:
  • Cash Skill 1st skill has now additional combo (leap attack)
SwordMaster
  • 1st Skill has been modified
Savior:
  • 1st Skill has been modified
[Lire]
  • Archer's "Elven Grace" has now been added to the Common Skills
Crossbow:
  • Dash's Evasion Invincibility has now been increased in duration
  • Jump Attack's diving arrows can now be performed continously while pressing ↓ key and increased in range
Arch Ranger:
  • 1st Skill has been modified
Nova:
  • 1st Skill has been modified
  • Jump down attack's Air Time has now been modified
[Arme]

Magician:
  • When using Fireball. Fireball now has MP Consumption or simply your MP recovery will pause when using Fireball
  • Skill Tree "Protection of Fire" decreased Duration and incinvicibility is modified
  • "Face of God" Damage and Range has been Increased
  • "Holy Strike" Damage and Range has been Modified
  • "Wall of Ice" reduced Duration
Alchemist:
  • "Magic Shield's" Defense has now been increased into 3 hits.
  • Cure and MP Regen (the holy light will lead us.) has been modified
  • 1st skill "Booby Trap" has now reduced duration.
Warlock:
  • MP recovery (the holy light will lead us) has now been added to warlock
  • Ice Ball added damage
Battle Mage:
  • 2nd Skill "Shockwave Force" can now Paralyze the Enemy
  • When using Fireball. Fireball now has MP Consumption or simply your MP recovery will pause when using Fireball
[Lass]

Thief:
  • Dodge can now be used while in all combos
  • After using the "Invisible" state, "Fatal Fury" probability of fataling enemy is increased
  • Spike Traps can now be hid when the enemies does not look
  • Spike Traps can now be planted on up to two Traps
  • "Kakemusha" Skill additional combos has now been added
  • Dash Attack after Dodge can now be performed
Assassin:
  • 1st skill "Frenzy Sword" additional combo has been added
Slasher:
  • after teleport can now use multiple dash attacks
[Ryan]

Druid:
  • Wolf Transformation duration reduced
  • Wolf Transformation's Jump attack - "Roll" has now Invinciblity added
Sentinel:
  • Moves has been added right after dash
  • 1st skill "Back Spin Slash" has been modified
  • Nephilim's Super Armor has been changed to Hyper Armor
Viken:
  • Nature Tamer's Stun effect has now been increased
  • 2nd Skill "Nature Drive" has now additional combo added
Genocider:
  • 1st Skill "Gatling Spiral" additional combo added
[Ronan]

Magic Knight:
  • 1st skill "Rune Spiral" additional combo added
  • Holy Bless lvl 1 Increase damage
  • Holy Bless Lvl 2 Increase damage and protection increased
  • Holy Bless lvl 3 Shield will be changed to Invincibility
Dragon Knight:
  • Infinity Sword has now additional combo added
  • Holy Inferno's HP recovery has now been modified
Aegis Knight:
  • 3rd Skill "Rune Slayer" has now additional combo added
Abyss Knight
  • Shadow Stinger has now additional combo added
  • Mono-bolt range increase
  • 2nd Skill "Raging Sword" increased duration
  • Raging Sword Increase range
[Amy]

Dancer:
  • 1st Skill Skill Tree "Photo Shot" duration increased
  • 4th skill "Let's Dance" stun/ dance has now been modified
Muse:
  • Magic Move has now Invincibility
  • 1st Skill "Flying Spin" has now additional combo added
Sistina:
  • 1st Skill "Jack Knife" has now additional combo added
[Jin]

Fighter:
  • Evasion has now been modified
  • Continious Evasion has now been modified
  • Continious evasion can now be used in hyper armor state
  • Burning Mode Modified
Champion:
  • Gweonchan yeonguk Skill has now additional combo added
Asura:
  • jump attack Range and Damage has been increased
  • Asura Strike has now additional combo added
Deva:
  • Phoenix Strike has now Invincibility added
  • Dash Move can now be used when using Falling Sky
  • "pilyeong Yeong-guk"  has now additional Combo added
[Seighart]
  • Gladiator's Evasion has now been added to the Common Skills
  • Defense Lv2. arrows can now be deflected.
Gladiator:
  • Stiffness Added
Warlord:
  • Savage Attack Additional Combo Added
  • Invicibility duration
Ares:
  • hyper Armor when in stance
  • Lord Blades additional combo added
Prime Knight
  • Just Frame (JF) trigger has now been made easier
[Mari]

Gunslinger:
  • Freezing Bullet's Cast Time reduction
  • Freezing Bullet attack cast time reduced
  • Freezing Bullet can now be fired along with normal attack
Polaris:
  • Magic Bolt range Increase
  • Jump Magic Bolt Range Increase
  • Critical Attack can now stun the opponent instead of knocking it down
  • Double Attack can now decrease enemies MP upon contact
La Geas:
  • Enemy's MP decrease is when using attacks are removed
[Dio]
  • Black Space Increase stun duration
  • 4th skill innocent fear's Stun duration has been reduced
[Zero]
  • Amid cooltime reduction
  • Amid can now be used during attack
  • Whirlwind cooltime reduction
  • Rude Pressure added stun duration and range increase
  • Stun Effect while in Sword Stance sting effect is increased
  • dash Attack Modified
  • Dash Attack
  •  Jump Attack, jump in stance has now been added
[Ley]
  • Gargoyle summon Duration added
  • Gargoyle's Defense Increased
  • Gargoyle's Increase Speed 
  • Shove's Additional Damage Added
  • Inspire Cooltime reduction
[Luxus]
  • Stune Effect while using normal attack has been removed
  • Jump attack can now stun the enemy instead of knocking it down
  • Dash Attack Range Decreased
  • Rake Modified
  • Make-it-rain Additional Damage added
[Rin]
  • Flash of Light Additional Damage
[Asin]
  • Zen Cool time reduction














Gameplay

Note: Videos shown are based on the Notices of Balanements Above

Elesis

Arme

Lire

Lass

Ryan

Mari

Amy

Seighart

Ronan

Jin

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